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» Physically Based Deformable Models in Computer Graphics
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CGI
2001
IEEE
15 years 6 months ago
Hierarchical Implicit Surface Refinement
A novel method of hierarchical implicit modeling is presented, in which an implicit object is modeled by using a hierarchy of implicit surfaces. The hierarchy provides both layere...
Xikun Liang, Brian Wyvill
SI3D
2005
ACM
15 years 8 months ago
Interactive deformation of light fields
We present a software pipeline that enables an animator to deform light fields. The pipeline can be used to deform complex objects, such as furry toys, while maintaining photo-re...
Billy Chen, Eyal Ofek, Heung-Yeung Shum, Marc Levo...
CGF
2006
139views more  CGF 2006»
15 years 2 months ago
Pose Controlled Physically Based Motion
In this paper we describe a new method for generating and controlling physically-realistic motion of complex articulated characters. Our goal is to create motion from scratch, whe...
Raanan Fattal, Dani Lischinski
IROS
2007
IEEE
121views Robotics» more  IROS 2007»
15 years 8 months ago
Reactive deformation roadmaps: motion planning of multiple robots in dynamic environments
— We present a novel algorithm for motion planning of multiple robots amongst dynamic obstacles. Our approach is based on a new roadmap representation that uses deformable links ...
Russell Gayle, Avneesh Sud, Ming C. Lin, Dinesh Ma...
SG
2005
Springer
15 years 8 months ago
Intuitive Shape Modeling by Shading Design
Shading has a great impact to the human perception of 3D objects. Thus, in order to create or to deform a 3D object, it seems natural to manipulate its perceived shading. This pape...
Bertrand Kerautret, Xavier Granier, Achille J.-P. ...