A novel method of hierarchical implicit modeling is presented, in which an implicit object is modeled by using a hierarchy of implicit surfaces. The hierarchy provides both layere...
We present a software pipeline that enables an animator to deform light fields. The pipeline can be used to deform complex objects, such as furry toys, while maintaining photo-re...
Billy Chen, Eyal Ofek, Heung-Yeung Shum, Marc Levo...
In this paper we describe a new method for generating and controlling physically-realistic motion of complex articulated characters. Our goal is to create motion from scratch, whe...
— We present a novel algorithm for motion planning of multiple robots amongst dynamic obstacles. Our approach is based on a new roadmap representation that uses deformable links ...
Russell Gayle, Avneesh Sud, Ming C. Lin, Dinesh Ma...
Shading has a great impact to the human perception of 3D objects. Thus, in order to create or to deform a 3D object, it seems natural to manipulate its perceived shading. This pape...