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» Physically Based Deformable Models in Computer Graphics
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ECCV
2010
Springer
15 years 2 months ago
Efficient Computation of Scale-Space Features for Deformable Shape Correspondences
Abstract. With the rapid development of fast data acquisition techniques, 3D scans that record the geometric and photometric information of deformable objects are routinely acquire...
Tingbo Hou, Hong Qin
90
Voted
PG
2007
IEEE
15 years 8 months ago
Visualization of Dyeing based on Diffusion and Adsorption Theories
This paper describes a method for simulating and visualizing dyeing based on weave patterns and the physical parameters of the threads and the dye. We apply Fick’s second law wi...
Yuki Morimoto, Masayuki Tanaka, Reiji Tsuruno, Kiy...
84
Voted
SIGGRAPH
2010
ACM
15 years 7 months ago
Dynamic local remeshing for elastoplastic simulation
We propose a finite element simulation method that addresses the full range of material behavior, from purely elastic to highly plastic, for physical domains that are substantial...
Martin Wicke, Daniel Ritchie, Bryan M. Klingner, S...
SIGGRAPH
2010
ACM
15 years 7 months ago
Popup: automatic paper architectures from 3D models
Paper architectures are 3D paper buildings created by folding and cutting. The creation process of paper architecture is often laborintensive and highly skill-demanding, even with...
Xian-Ying Li, Chao-Hui Shen, Shi-Sheng Huang, Tao ...
SIGGRAPH
1992
ACM
15 years 6 months ago
Dynamic simulation of non-penetrating flexible bodies
A model for the dynamic simulation of flexible bodies subject to non-penetration constraints is presented. Flexible bodies are described in terms of global deformations of a rest ...
David Baraff, Andrew P. Witkin