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» Physically Based Deformable Models in Computer Graphics
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DEFORM
2000
13 years 8 months ago
Efficient Muscle Shape Deformation
: In this paper we extend previous work [Aubel00] and propose a muscle model suitable for computer graphics based on physiological and anatomical considerations. Muscle motion and ...
Amaury Aubel, Daniel Thalmann
TOG
2002
162views more  TOG 2002»
13 years 7 months ago
Interactive skeleton-driven dynamic deformations
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
SCA
2007
13 years 9 months ago
Adaptive deformations with fast tight bounds
Simulation of deformations and collision detection are two highly intertwined problems that are often treated separately. This is especially true in existing elegant adaptive simu...
Miguel A. Otaduy, Daniel Germann, Stephane Redon, ...
IJRR
2002
137views more  IJRR 2002»
13 years 7 months ago
Acquisition of Elastic Models for Interactive Simulation
We present method and implementation to acquire deformable models of elastic objects. The method is based on the Green's functions matrix representation of an elastic solid. ...
Jochen Lang, Dinesh K. Pai, Robert J. Woodham
PG
2003
IEEE
14 years 18 days ago
A Painting Interface for Interactive Surface Deformations
A long-standing challenge in geometric modeling is providing a natural, intuitive interface for making local deformations to 3D surfaces. Previous approaches have provided either ...
Jason Lawrence, Thomas A. Funkhouser