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» Physically Based Deformable Models in Computer Graphics
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SIGGRAPH
1992
ACM
15 years 6 months ago
Generative modeling: a symbolic system for geometric modeling
This paper discusses a new, symbolic approach to geometric modeling called generative modeling. The approach allows specification, rendering, and analysis of a wide variety of sha...
John M. Snyder, James T. Kajiya
125
Voted
CVPR
2010
IEEE
15 years 2 months ago
Free-form mesh tracking: A patch-based approach
In this paper, we consider the problem of tracking nonrigid surfaces and propose a generic data-driven mesh deformation framework. In contrast to methods using strong prior models...
Cedric Cagniart, Edmond Boyer, Slobodan Ilic
127
Voted
CVPR
2008
IEEE
15 years 9 months ago
Bayesian tactile face
Computer users with visual impairment cannot access the rich graphical contents in print or digital media unless relying on visual-to-tactile conversion, which is done primarily b...
Zheshen Wang, Xinyu Xu, Baoxin Li
CVPR
2003
IEEE
16 years 4 months ago
Video Segmentation Based on Graphical Models
This paper proposes a unified framework for spatiotemporal segmentation of video sequences. A Bayesian network is presented to model the interactions among the motion vector field...
Kia-Fock Loe, Tele Tan, Yang Wang 0002
SIGGRAPH
2003
ACM
15 years 7 months ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...