Sciweavers

2114 search results - page 68 / 423
» Physically Based Deformable Models in Computer Graphics
Sort
View
86
Voted
CG
2007
Springer
15 years 2 months ago
Density estimation for dynamic volumes
We propose a new approach to capture the volumetric density of dynamic scattering media instantaneously with a single image. The volume is probed with a set of laser lines and the...
Christian Fuchs, Tongbo Chen, Michael Goesele, Hol...
SIGGRAPH
2010
ACM
15 years 7 months ago
Interactive on-surface signal deformation
We present an interactive system for the artistic control of visual phenomena visible on surfaces. Our method allows the user to intuitively reposition shadows, caustics, and indi...
Tobias Ritschel, Thorsten Thormählen, Carsten Dac...
140
Voted
IPMI
2007
Springer
15 years 8 months ago
Spine Detection and Labeling Using a Parts-Based Graphical Model
Abstract. The detection and extraction of complex anatomical structures usually involves a trade-off between the complexity of local feature extraction and classification, and th...
Stefan Schmidt, Jörg H. Kappes, Martin Bergth...
150
Voted
CGF
1998
213views more  CGF 1998»
15 years 2 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
JVCA
2006
206views more  JVCA 2006»
15 years 2 months ago
Realistic human hand deformation
d Abstract) Jieun Lee, Seung-Hyun Yoon, and Myunng-Soo Kim Seoul National University, KOREA We present a new approach to realistic hand modeling and deformation with real-time per...
Jieun Lee, Seung-Hyun Yoon, Myung-Soo Kim