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» Physically Based Deformable Models in Computer Graphics
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134
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CGF
2008
168views more  CGF 2008»
15 years 2 months ago
Interactive Global Illumination for Deformable Geometry in CUDA
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
Arne Schmitz, Markus Tavenrath, Leif Kobbelt
146
Voted
SIGGRAPH
2000
ACM
15 years 7 months ago
Tangible interaction + graphical interpretation: a new approach to 3D modeling
Construction toys are a superb medium for creating geometric models. We argue that such toys, suitably instrumented or sensed, could be the inspiration for a new generation of eas...
David B. Anderson, James L. Frankel, Joe Marks, As...
154
Voted
GRAPHICSINTERFACE
2011
14 years 6 months ago
Edge-constrained image compositing
The classic task of image compositing is complicated by the fact that the source and target images need to be carefully aligned and adjusted. Otherwise, it is not possible to achi...
Martin Eisemann, Daniel Gohlke, Marcus A. Magnor
146
Voted
CVPR
2010
IEEE
15 years 5 hour ago
Natural gradients for deformable registration
We apply the concept of natural gradients to deformable registration. The motivation stems from the lack of physical interpretation for gradients of image-based difference measure...
Darko Zikic, Ali Kamen, Nassir Navab
SIGGRAPH
1994
ACM
15 years 6 months ago
Drawing and animation using skeletal strokes
strokes makes it particularly attractive in terms of storage size and transmission efficiency. Its efficient implementation is favourable for incorporation into windowing systems a...
Siu Chi Hsu, Irene H. H. Lee