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» Physically Based Deformable Models in Computer Graphics
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CGF
2007
158views more  CGF 2007»
13 years 7 months ago
Soft Articulated Characters with Fast Contact Handling
Fast contact handling of soft articulated characters is a computationally challenging problem, in part due to complex interplay between skeletal and surface deformation. We presen...
Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Mark...
CGI
2004
IEEE
13 years 11 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
SCA
2007
13 years 9 months ago
Hybrid simulation of deformable solids
Although mesh-based methods are efficient for simulating simple hyperelasticity, maintaining and adapting a mesh-based representation is less appealing in more complex scenarios, ...
Eftychios Sifakis, Tamar Shinar, Geoffrey Irving, ...
VRIPHYS
2010
13 years 2 months ago
Interactive Deformations with Multigrid Skeletal Constraints
In this paper we present an interactive method for simulating deformable objects using skeletal constraints. We introduce a two-way coupling of a finite element model and a skelet...
Joachim Georgii, Daniel Lagler, Christian Dick, R&...
TOG
2008
197views more  TOG 2008»
13 years 7 months ago
Two-way coupling of fluids to rigid and deformable solids and shells
We propose a novel solid/fluid coupling method that treats the coupled system in a fully implicit manner making it stable for arbitrary time steps, large density ratios, etc. In c...
Avi Robinson-Mosher, Tamar Shinar, Jon Gretarsson,...