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» Physically Based Deformable Models in Computer Graphics
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CGI
2001
IEEE
15 years 6 months ago
Modeling and Rendering of Various Natural Phenomena Consisting of Particles
The simulation of various natural phenomena is one of the important research fields in computer graphics. In particular, aspects such as sky, clouds, water, fire, trees, smoke, te...
Tomoyuki Nishita, Yoshinori Dobashi
109
Voted
ISBI
2007
IEEE
15 years 9 months ago
Automated Tracking of Multiple C. Elegans with Articulated Models
We present a method for tracking and distinguishing multiple C. elegans in a video sequence, including when they are in physical contact with one another. The worms are modeled wi...
Kuang-Man Huang, Pamela C. Cosman, William R. Scha...
133
Voted
TIP
2008
86views more  TIP 2008»
15 years 2 months ago
Learning the Dynamics and Time-Recursive Boundary Detection of Deformable Objects
We propose a principled framework for recursively segmenting deformable objects across a sequence of frames. We demonstrate the usefulness of this method on left ventricular segmen...
Walter Sun, Müjdat Çetin, Raymond C. C...
109
Voted
GMP
2006
IEEE
137views Solid Modeling» more  GMP 2006»
15 years 8 months ago
Theoretically Based Robust Algorithms for Tracking Intersection Curves of Two Deforming Parametric Surfaces
Abstract. This paper presents the mathematical framework, and develops algorithms accordingly, to continuously and robustly track the intersection curves of two deforming parametri...
Xianming Chen, Richard F. Riesenfeld, Elaine Cohen...
117
Voted
CGF
2007
128views more  CGF 2007»
15 years 2 months ago
Geodesic-Controlled Developable Surfaces for Modeling Paper Bending
We present a novel and effective method for modeling a developable surface to simulate paper bending in interactive and animation applications. The method exploits the representat...
Pengbo Bo, Wenping Wang