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» Physically Based Deformable Models in Computer Graphics
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132
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ICCV
2001
IEEE
16 years 4 months ago
Separating Appearance from Deformation
By representing images and image prototypes by linear subspaces spanned by "tangent vectors" (derivatives of an image with respect to translation, rotation, etc.), impre...
Nebojsa Jojic, Patrice Simard, Brendan J. Frey, Da...
ECCV
2008
Springer
16 years 4 months ago
Multi-stage Contour Based Detection of Deformable Objects
We present an efficient multi stage approach to detection of deformable objects in real, cluttered images given a single or few hand drawn examples as models. The method handles de...
Saiprasad Ravishankar, Arpit Jain, Anurag Mittal
ICCV
2001
IEEE
16 years 4 months ago
Real-Time Feature Tracking and Outlier Rejection with Changes in Illumination
We develop an efficient algorithm to track point features supported by image patches undergoing affine deformations and changes in illumination. The algorithm is based on a combin...
Hailin Jin, Paolo Favaro, Stefano Soatto
133
Voted
CVPR
2003
IEEE
16 years 4 months ago
Implicit Meshes for Modeling and Reconstruction
Explicit surfaces, such as triangulations or wireframe models, have been extensively used to represent the deformable 3?D models that are used to fit 3?D point and 2?D silhouette ...
Slobodan Ilic, Pascal Fua
107
Voted
CAD
2002
Springer
15 years 2 months ago
Surface flattening based on energy model
This paper presents a method for three-dimensional surface flattening, which can be efficiently used in threedimensional computer aided garment design. First, facet model is used ...
Charlie C. L. Wang, Shana S.-F. Smith, Matthew Min...