Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been...
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Subband video coding is an elegant scheme to fulfill high performance scalable video coding. In this paper, a new update scheme, energy distributed update steps(EDU), is proposed ...
Bo Feng, Jizheng Xu, Feng Wu, Shiqiang Yang, Shipe...
In this paper, a video stabilization technique is presented. There are four steps in the proposed approach. We begin with extracting feature points from the input image using the ...
In this paper we propose an optimal and robust correlation technique for the local motion estimation purposes. It is based on the maximization of a statistical robust matching fun...
Fedwa Essannouni, Rachid Oulad Haj Thami, Ahmed Sa...