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» Physically Based Motion Transformation
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CGF
2006
196views more  CGF 2006»
13 years 7 months ago
Physically Based Deformable Models in Computer Graphics
Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been...
Andrew Nealen, Matthias Müller, Richard Keise...
CGI
2004
IEEE
13 years 11 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
ICIP
2004
IEEE
14 years 9 months ago
Energy distributed update steps(edu) in lifting based motion compensated video coding
Subband video coding is an elegant scheme to fulfill high performance scalable video coding. In this paper, a new update scheme, energy distributed update steps(EDU), is proposed ...
Bo Feng, Jizheng Xu, Feng Wu, Shiqiang Yang, Shipe...
ICIP
2009
IEEE
14 years 8 months ago
Video Stabilization For A Hand-held Camera Based On 3d Motion Model
In this paper, a video stabilization technique is presented. There are four steps in the proposed approach. We begin with extracting feature points from the input image using the ...
ICMCS
2006
IEEE
310views Multimedia» more  ICMCS 2006»
14 years 1 months ago
An Optimal and Statistically Robust Correlation Technique for Block Based Motion Estimation
In this paper we propose an optimal and robust correlation technique for the local motion estimation purposes. It is based on the maximization of a statistical robust matching fun...
Fedwa Essannouni, Rachid Oulad Haj Thami, Ahmed Sa...