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» Physically Based Motion Transformation
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ACMACE
2009
ACM
13 years 11 months ago
Interactive fitness game for public places
We present a concept of a fitness game that can be installed in public places and encourage passers-by to participate in a short play. The game is controlled by players' body...
Ekaterina Kurdyukova, Matthias Rehm
ACCV
2006
Springer
13 years 11 months ago
Key Frame-Based Activity Representation Using Antieigenvalues
Many activities may be characterized by a sequence of key frames that are related to important changes in motion rather than dominant characteristics that persist over a long seque...
Naresh P. Cuntoor, Rama Chellappa
ECCV
2004
Springer
14 years 1 months ago
Multi-model Component-Based Tracking Using Robust Information Fusion
Abstract. One of the most difficult aspects of visual object tracking is the handling of occlusions and target appearance changes due to variations in illumination and viewing dir...
Bogdan Georgescu, Dorin Comaniciu, Tony X. Han, Xi...
IMR
2004
Springer
14 years 1 months ago
Mesh Movement Governed by Entropy Production
The aim of this paper is to study the feasibility of using (irreversible) entropy production as driving force for a moving mesh. Such a method should be able to capture or track p...
Edwin M. Knobbe
IJRR
2011
210views more  IJRR 2011»
13 years 2 months ago
Visual-Inertial Sensor Fusion: Localization, Mapping and Sensor-to-Sensor Self-calibration
Visual and inertial sensors, in combination, are able to provide accurate motion estimates and are well-suited for use in many robot navigation tasks. However, correct data fusion...
Jonathan Kelly, Gaurav S. Sukhatme