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» Physically Based Motion Transformation
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ICAT
2003
IEEE
14 years 1 months ago
Distance Learning of Chang'an in an Immersive Environment
We have made a computer graphics model of Chang'an City when it was the capital of China during the Tang Dynasty (7-10th century). The real-time rendered images are projected...
Miho Kobayashi, Kei Utsugi, Masami Yamasaki, Haruo...
HOST
2009
IEEE
14 years 2 months ago
Secure IP-Block Distribution for Hardware Devices
—EDA vendors have proposed a standard for the sharing of IP among vendors to be used in the design and development of IP for FPGAs. Although, we do not propose any attacks, we sh...
Jorge Guajardo, Tim Güneysu, Sandeep S. Kumar...
ACCV
2006
Springer
13 years 11 months ago
Self-calibration Based 3D Information Extraction and Application in Broadcast Soccer Video
This paper proposes a new method based on self-calibration to estimate the ball's 3D position in broadcast soccer video. According to the physical limitation, the ball's ...
Yang Liu, Dawei Liang, Qingming Huang, Wen Gao
VC
2008
103views more  VC 2008»
13 years 7 months ago
Continuous collision detection for adaptive simulation of articulated bodies
We perform continuous collision detection (CCD) for articulated bodies where motion is governed by an adaptive dynamics simulation. Our algorithm is based on a novel hierarchical s...
Sujeong Kim, Stephane Redon, Young J. Kim
IJCV
2008
146views more  IJCV 2008»
13 years 7 months ago
Scanning Depth of Route Panorama Based on Stationary Blur
This work achieves an efficient acquisition of scenes and their depths along long streets. A camera is mounted on a vehicle moving along a straight or a mildly curved path and a sa...
Jiang Yu Zheng, Min Shi