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CDB
2004
Springer
127views Database» more  CDB 2004»
14 years 3 days ago
Moving Objects and Their Equations of Motion
Moving objects are currently represented in databases by means of an explicit representation of their trajectory. However from a physical point of view, or more specifically accor...
Floris Geerts
SIGGRAPH
1999
ACM
13 years 11 months ago
Stable Fluids
Building animation tools for fluid-like motions is an important and challenging problem with many applications in computer graphics. The use of physics-based models for fluid ...
Jos Stam
CGF
2006
196views more  CGF 2006»
13 years 6 months ago
Physically Based Deformable Models in Computer Graphics
Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been...
Andrew Nealen, Matthias Müller, Richard Keise...
PG
2002
IEEE
13 years 11 months ago
May I talk to you? : -)" - Facial Animation from Text
We introduce a facial animation system that produces real-time animation sequences including speech synchronization and non-verbal speech-related facial expressions from plain tex...
Irene Albrecht, Jörg Haber, Kolja Kähler...
CGF
2006
139views more  CGF 2006»
13 years 6 months ago
Pose Controlled Physically Based Motion
In this paper we describe a new method for generating and controlling physically-realistic motion of complex articulated characters. Our goal is to create motion from scratch, whe...
Raanan Fattal, Dani Lischinski