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VR
2003
IEEE
192views Virtual Reality» more  VR 2003»
14 years 28 days ago
Interactive Flowing of Highly Viscous Volumes in Virtual Environments
We present a simple and linear 3D cellular automata approach for animating the behaviors of viscous flow volumes in virtual environments. An accurate modeling of fluid flow usu...
Xiaoming Wei, Wei Li, Arie E. Kaufman
AGENTS
1997
Springer
13 years 12 months ago
Neo: Learning Conceptual Knowledge by Sensorimotor Interaction with an Environment
Recent developments in philosophy, linguistics, developmental psychology and arti cial intelligence make it possible to envision a developmental path for an arti cial agent, groun...
Paul R. Cohen, Marc S. Atkin, Tim Oates, Carole R....
DSRT
1999
IEEE
14 years 1 hour ago
Distributed Interaction in Virtual Spaces
Virtual spaces based on the metaphor of "shared network places" are becoming a well accepted implementation approach for multiuser, multimedia, distributed cooperative w...
Alois Ferscha, James Johnson
PUC
2002
165views more  PUC 2002»
13 years 7 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
HCI
2007
13 years 9 months ago
Asymmetric Synchronous Collaboration Within Distributed Teams
Teams performing physical tasks must often be distributed in space, and are often organized hierarchically. This means that systems to support collaboration between members must ac...
Mark Ashdown, M. L. Cummings