Abstract. This paper details a framework for explicit deliberative control of socially and physically situated agents in virtual, real and mixed reality environments. The objective...
Mauro Dragone, Thomas Holz, Brian R. Duffy, Gregor...
In modern computer graphics, 3D scanning is common practise for the acquisition of the geometry of objects. However, in addition to geometric models, physical models of interactio...
Current systems for real-time distributed CSCW are largely rooted in traditional GUI-based groupware and voice/video conferencing methodologies. In these approaches, interactions ...
In this paper we will discuss different types of control over synthetic characters in interactive stories. We will argue that, to attain a deeper and more engaging control, in ce...
Abstract. This paper presents an experimental test bed for exploring and evaluating human-robot interaction (HRI). Our system is designed around the concept of playing board games ...