Sciweavers

636 search results - page 48 / 128
» Physically interactive story environments
Sort
View
JUCS
2000
102views more  JUCS 2000»
13 years 8 months ago
Towards Two-Level Formal Modeling of Computer-Based Systems
: Embedded Computer-based Systems are becoming highly complex and hard to implement because of the large number of concerns the designers have to address. These systems are tightly...
Gabor Karsai, Greg Nordstrom, Ákos Lé...
SG
2004
Springer
14 years 2 months ago
Implementation of ActiveCube as an Intuitive 3D Computer Interface
This paper describes in details the implementation of the ActiveCube system. ActiveCube allows users to construct and interact with 3D environments by using physical cubes as bi-di...
Ryoichi Watanabe, Yuichi Itoh, Michihiro Kawai, Yo...
HUC
2000
Springer
14 years 17 days ago
EVENTMANAGER: Support for the Peripheral Awareness of Events
EVENTMANAGER is a tool that supports peripheral awareness by enabling users to be notified when events of interest take place within their workplace environment. Our initial implem...
Joseph F. McCarthy, Theodore D. Anagnost
ACMACE
2006
ACM
14 years 2 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza
SIMVIS
2007
13 years 10 months ago
Development of a Mixed Reality Device for Interactive On-Site Geo-visualization
This paper reports on the development of a novel mixed reality I/O device tailored to the requirements of interaction with geo-spatial data in the immediate environment of the use...
Volker Paelke, Claus Brenner