We introduce an approach for physically-grounded natural language interpretation by robots which reacts appropriately to unanticipated physical changes in the environment and dyna...
Despite steady research advances in many aspects of virtual reality, building and testing virtual worlds remains to be a very difficult process. Most virtual environments are stil...
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
Augmented game environments use unobtrusively embedded technology to augment traditional games with virtual information and novel interaction capabilities. This article establishe...
The work proposed in this paper is part of the development of an integrated environment for the exhibition of digitised museum artefacts. This environment will enable the realisti...
Tasos Harisis, George Koutalieris, Constantinos Ks...