Sciweavers

636 search results - page 69 / 128
» Physically interactive story environments
Sort
View
ISWC
2003
IEEE
14 years 3 months ago
Towards a design framework for wearable electronic textiles
This paper presents a design framework for wearable electronic textiles. The focus is on the design and simulation issues that arise from the interaction of the electronic textile...
Thomas Martin, Mark T. Jones, Joshua Edmison, Ravi...
CEC
2008
IEEE
14 years 2 days ago
Creature Academy: A system for virtual creature evolution
In this paper, we present Creature Academy, a virtual laboratory that allows for the evolution of form and function within simulated physical 3D environments. Creature Academy can ...
Marcin L. Pilat, Christian Jacob
EXPERT
2000
58views more  EXPERT 2000»
13 years 10 months ago
Social Constraints on Animate Vision
Our group builds robots to operate in natural, social environments. The challenge of interacting with humans constrains how our robots appear physically, how they move, how they p...
Cynthia Breazeal, Aaron Edsinger, Paul M. Fitzpatr...
HICSS
2003
IEEE
134views Biometrics» more  HICSS 2003»
14 years 3 months ago
User Centred Opportunities for Supporting Consumer Behaviour Through Handheld and Ubiquitous Computing
Moving around our physical environment, we are surrounded and interact with information that exhorts and stimulates us to buy things. For most of us, not all of these impulses are...
Kenton O'Hara, Mark Perry
FGR
1998
IEEE
110views Biometrics» more  FGR 1998»
14 years 2 months ago
A Prototype System for Intuitive Film Planning
In this paper we describe a prototype system for directing a computer generated scene for film planning. The system is based upon the concepts of the Intuitive Interface, an envir...
Michael Hoch