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MMS
2010
13 years 8 months ago
Asynchronous reflections: theory and practice in the design of multimedia mirror systems
-- In this paper, we present a theoretical framing of the functions of a mirror by breaking the synchrony between the state of a reference object and its reflection. This framing p...
Wei Zhang, Bo Begole, Maurice Chu
MMS
2010
13 years 8 months ago
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design
In this paper, we describe a pervasive treasure hunting game: “Team exploration” based on the Transhumance ad hoc wifi platform. The testers of this game came up with innovati...
Annie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeu...
NOMS
2010
IEEE
172views Communications» more  NOMS 2010»
13 years 8 months ago
ROCS: a remotely provisioned OSGi framework for ambient systems
—One of the challenges of ambient systems lies in providing all the available services of the environment to the ambient devices, even if they do not physically host those servic...
Stéphane Frénot, Noha Ibrahim, Fr&ea...
OOPSLA
2010
Springer
13 years 8 months ago
Cross-language, type-safe, and transparent object sharing for co-located managed runtimes
As software becomes increasingly complex and difficult to analyze, it is more and more common for developers to use high-level, type-safe, object-oriented (OO) programming langua...
Michal Wegiel, Chandra Krintz
PUC
2010
87views more  PUC 2010»
13 years 8 months ago
Pursuing genius loci: interaction design and natural places
Human computer interaction (HCI) has little explored everyday life and enriching experiences in rural, wilderness and other predominantly ‘‘natural’’ places despite their s...
Nicola J. Bidwell, David Browning
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