This paper deals with the reconstruction of smooth, flexible, isometrically embedded flat surfaces in 3D, such as a sheet of paper or a flag waving in the wind, from a set of 2...
In this work, we approach the classic Mumford-Shah problem from a curve evolution perspective. In particular, we let a given family of curves define the boundaries between regions...
Point sets obtained from computer vision techniques are often noisy and non-uniform. We present a new method of surface reconstruction that can handle such data sets using anisotr...
We present a novel surface reconstruction algorithm which can directly reconstruct surfaces with different levels of smoothness in one framework from height fields using 3D discr...
Huamin Qu, Feng Qiu, Nan Zhang 0011, Arie E. Kaufm...
In geometric modeling and processing, computer graphics and computer vision, smooth surfaces are approximated by discrete triangular meshes reconstructed from sample points on the...