Virtual spaces based on the metaphor of "shared network places" are becoming a well accepted implementation approach for multiuser, multimedia, distributed cooperative w...
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
An Educational Virtual Environment (EVE) is an instance of a Collaborative Virtual Environment (CVE), which focalises in providing collaborative, as well as educational, functiona...
Christos Bouras, Eri Giannaka, Thrasyvoulos Tsiats...
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
Abstract. During the last decade research groups as well as a number of commercial software developers have started to deploy embodied conversational characters in the user interfa...