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» Plan Generation and Plan Execution in Agent Programming
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DALT
2007
Springer
15 years 9 months ago
Towards Alternative Approaches to Reasoning About Goals
Agent-oriented programming languages have gone a long way in the level of sophistication offered to programmers, and there has also been much progress in tools to support multi-ag...
Patricia H. Shaw, Rafael H. Bordini
129
Voted
ATAL
2009
Springer
15 years 10 months ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
164
Voted
ECAI
2010
Springer
15 years 3 months ago
Variable Level-Of-Detail Motion Planning in Environments with Poorly Predictable Bodies
Motion planning in dynamic environments consists of the generation of a collision-free trajectory from an initial to a goal state. When the environment contains uncertainty, preven...
Stefan Zickler, Manuela M. Veloso
ENTCS
2002
97views more  ENTCS 2002»
15 years 3 months ago
Plan in Maude: Specifying an Active Network Programming Language
PLAN is a language designed for programming active networks, and can more generally be regarded as a model of mobile computation. PLAN generalizes the paradigm of imperative funct...
Mark-Oliver Stehr, Carolyn L. Talcott
122
Voted
FLAIRS
2001
15 years 4 months ago
Probabilistic Plan Recognition for Hostile Agents
This paper presents a probabilistic and abductive theory of plan recognition that handles agents that are actively hostile to the inference of their plans. This focus violates a p...
Christopher W. Geib, Robert P. Goldman