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» Plan Generation and Plan Execution in Agent Programming
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DALT
2007
Springer
14 years 1 months ago
Towards Alternative Approaches to Reasoning About Goals
Agent-oriented programming languages have gone a long way in the level of sophistication offered to programmers, and there has also been much progress in tools to support multi-ag...
Patricia H. Shaw, Rafael H. Bordini
ATAL
2009
Springer
14 years 2 months ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
ECAI
2010
Springer
13 years 8 months ago
Variable Level-Of-Detail Motion Planning in Environments with Poorly Predictable Bodies
Motion planning in dynamic environments consists of the generation of a collision-free trajectory from an initial to a goal state. When the environment contains uncertainty, preven...
Stefan Zickler, Manuela M. Veloso
ENTCS
2002
97views more  ENTCS 2002»
13 years 7 months ago
Plan in Maude: Specifying an Active Network Programming Language
PLAN is a language designed for programming active networks, and can more generally be regarded as a model of mobile computation. PLAN generalizes the paradigm of imperative funct...
Mark-Oliver Stehr, Carolyn L. Talcott
FLAIRS
2001
13 years 9 months ago
Probabilistic Plan Recognition for Hostile Agents
This paper presents a probabilistic and abductive theory of plan recognition that handles agents that are actively hostile to the inference of their plans. This focus violates a p...
Christopher W. Geib, Robert P. Goldman