Agent-oriented programming languages have gone a long way in the level of sophistication offered to programmers, and there has also been much progress in tools to support multi-ag...
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Motion planning in dynamic environments consists of the generation of a collision-free trajectory from an initial to a goal state. When the environment contains uncertainty, preven...
PLAN is a language designed for programming active networks, and can more generally be regarded as a model of mobile computation. PLAN generalizes the paradigm of imperative funct...
This paper presents a probabilistic and abductive theory of plan recognition that handles agents that are actively hostile to the inference of their plans. This focus violates a p...