Today’s complex production systems allow to simultaneously build different products following individual production plans. Such plans may fail due to component faults or unfores...
We present a decision making algorithm for agents that act in partially observable domains which they do not know fully. Making intelligent choices in such domains is very difficu...
Abstract. Artificial Intelligence techniques have been successfully applied to several computer games. However in some kinds of computer games, like real-time strategy (RTS) games...
Abstract. Consider an agent executing a plan with nondeterministic actions, in a dynamic environment, which might fail. Suppose that she is given a description of this action domai...
Thomas Eiter, Esra Erdem, Wolfgang Faber, Já...
Case-Based Planning (CBP) is an effective technique for solving planning problems that has the potential to reduce the computational complexity of the generative planning approache...