We describe a system called Tileworld, which consists of a simulated robot agent and a simulated environment which is both dynamic and unpredictable. Both the agent and the enviro...
Game developers are faced with the difficult task of creating non-player characters with convincing behavior. This commonly involves an exhaustive specification of their actions i...
This paper shows a new approach to model and control interactive objects for simulations with virtual human agents when real time interactivity is essential. A general conceptuali...
Decentralized partially observable MDPs (DEC-POMDPs) provide a rich framework for modeling decision making by a team of agents. Despite rapid progress in this area, the limited sc...
The paper introduces and formalizes a distributed approach for the model-based monitoring of the execution of a plan, where concurrent actions are carried on by a team of mobile r...