We propose a novel approach for activity analysis in multiple synchronized but uncalibrated static camera views. In this paper, we refer to activities as motion patterns of objects...
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Recent advances in computing machines and the availability of inexpensive vision sensors have paved the way for development of real-time imaging systems. Smart systems with a sing...
The objective of the CyberScout project is to develop an autonomous surveillance and reconnaissance system using a network of all-terrain vehicles. In this paper, we focus on two f...
Mahesh Saptharishi, C. Spence Oliver, Christopher ...
This paper describes "Second Life" as a novel type of testbed and simulation environment for sensor-based applications. Second Life is a popular virtual online world tha...
Boris Brandherm, Sebastian Ullrich, Helmut Prendin...