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» Planning and User Interface Affordances
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VR
2008
IEEE
149views Virtual Reality» more  VR 2008»
14 years 2 months ago
Virtual Human + Tangible Interface = Mixed Reality Human An Initial Exploration with a Virtual Breast Exam Patient
Virtual human (VH) experiences are receiving increased attention for training real-world interpersonal scenarios. Communication in interpersonal scenarios consists of not only spe...
Aaron Kotranza, Benjamin Lok
VRML
1997
ACM
13 years 11 months ago
MaPS: Movement and Planning Support for Navigation in an Immersive VRML Browser
This paper describes the design and implementation of the user interface for a prototype immersive VRML2 browser, with particular reference to the planning and viewpoint movement ...
John D. M. Edwards, Chris Hand
EUSAI
2004
Springer
14 years 1 months ago
Rich Interaction: Issues
The topic of this paper is rich interaction. Rich interaction borrows from tangible interaction and the concept of affordances. This is achieved through integral design of form, in...
Joep W. Frens, J. P. Djajadiningrat, Kees C. J. Ov...
IUI
2010
ACM
14 years 4 months ago
The why UI: using goal networks to improve user interfaces
People interact with interfaces to accomplish goals, and knowledge about human goals can be useful for building intelligent user interfaces. We suggest that modeling high, human-l...
Dustin Arthur Smith, Henry Lieberman
BXML
2004
13 years 9 months ago
Telephony Interface of the ExtraPlanT Multi-agent Production Planning System
: ExtraPlanT system is a multi-agent production planning system designed for small factories, which needs to react quickly on market changes. To deal with this requirement, ExtraPl...
Petr Becvár, Michal Pechoucek, Lubos Sm&iac...