The Brain is a slow computer yet humans can skillfully play games such as tennis where very fast reactions are required. Of particular interest is the evidence for strategic thinki...
PLAN is a language designed for programming active networks, and can more generally be regarded as a model of mobile computation. PLAN generalizes the paradigm of imperative funct...
reason with abstracted models of the behaviours they use to construct plans. When plans are turned into the instructions that drive an executive, the real behaviours interacting w...
Fitts' law, Steering law and Law of crossing, collectively known as the laws of action, model the speed-accuracy tradeoffs in common HCI tasks. These laws impose a certain sp...
Temporally expressive planning, an important class of temporal planning, has attracted much attention lately. Temporally expressive planning is difficult; few existing planners ca...