Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
FreeWill+ is a framework that aims at integrating various animation techniques for controlling human-like characters. With heterogeneity and multi-layering as its main design prin...
In this paper we present the robot programming and planning language Readylog, a Golog dialect which was developed to support the decision making of robots acting in dynamic real-...
We define the dynamic semantics of UML State Machines which integrate statecharts with the UML object model. The use of ASMs allows us (a) to rigorously model the event driven run...