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» Planning with Concurrent Interacting Actions
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ICPR
2006
IEEE
14 years 9 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
ACMACE
2006
ACM
14 years 1 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza
ACMACE
2005
ACM
14 years 1 months ago
Integrate and conquer: the next generation of intelligent avatars
FreeWill+ is a framework that aims at integrating various animation techniques for controlling human-like characters. With heterogeneity and multi-layering as its main design prin...
Jaroslaw Francik, Adam Szarowicz
RAS
2008
150views more  RAS 2008»
13 years 7 months ago
Logic-based robot control in highly dynamic domains
In this paper we present the robot programming and planning language Readylog, a Golog dialect which was developed to support the decision making of robots acting in dynamic real-...
Alexander Ferrein, Gerhard Lakemeyer
ASM
2000
ASM
14 years 6 days ago
Modeling the Dynamics of UML State Machines
We define the dynamic semantics of UML State Machines which integrate statecharts with the UML object model. The use of ASMs allows us (a) to rigorously model the event driven run...
Egon Börger, Alessandra Cavarra, Elvinia Ricc...