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» Planning with h in Theory and Practice
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CHI
2007
ACM
14 years 8 months ago
Transfer scenarios: grounding innovation with marginal practices
Transfer scenarios is a method developed to support the design of innovative interactive technology. Such a method should help the designer to come up with inventive ideas, and at...
Sara Ljungblad, Lars Erik Holmquist
HT
2004
ACM
14 years 1 months ago
Practical applitudes: case studies of applications of the ZigZag hypermedia system
ZigZag is a paradigm of hypermedia that consists of a multidimensional system of principled interconnections. Its basic features and specifications are now well known, but despite...
Adam Moore, James Goulding, Tim J. Brailsford, Hel...
WCE
2007
13 years 8 months ago
Ethics Review: Practical Suggestions for Enabling Inclusive Computer Science Research
—People make and use tools. Many information technology tools, applying computer science research, powerfully influence human behaviour. Some questions about human behaviour can ...
Robert H. Barbour
CANDT
2009
13 years 11 months ago
Understanding collective content: purposes, characteristics and collaborative practices
User-created media content is being increasingly shared with the communities people belong to. The content has a role of a motivator in social interaction within the communities. ...
Thomas Olsson
ACMDIS
2006
ACM
14 years 1 months ago
Storyboarding: an empirical determination of best practices and effective guidelines
Storyboarding is a common technique in HCI and design for demonstrating system interfaces and contexts of use. Despite its recognized benefits, novice designers still encounter ch...
Khai N. Truong, Gillian R. Hayes, Gregory D. Abowd