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» Plastic User Interfaces: Designing for Change
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CHI
2005
ACM
14 years 7 months ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns
JCDL
2006
ACM
128views Education» more  JCDL 2006»
14 years 1 months ago
Building a research library for the history of the web
This paper describes the building of a research library for studying the Web, especially research on how the structure and content of the Web change over time. The library is part...
William Y. Arms, Selcuk Aya, Pavel Dmitriev, Blaze...
UIST
2004
ACM
14 years 25 days ago
Using light emitting diode arrays as touch-sensitive input and output devices
Light Emitting Diodes (LEDs) offer long life, low cost, efficiency, brightness, and a full range of colors. Because of these properties, they are widely used for simple displays i...
Scott E. Hudson
FGR
2002
IEEE
155views Biometrics» more  FGR 2002»
14 years 10 days ago
Model-Based Face Tracking for View-Independent Facial Expression Recognition
Facial expression recognition is necessary for designing any realistic human-machine interfaces. Previous published facial expression recognition systems achieve good recognition ...
Salih Burak Göktürk, Carlo Tomasi, Bernd...
CHI
2005
ACM
13 years 9 months ago
A closed-loop tactor frequency control system for vibrotactile feedback
In this paper, we address the problem of maintaining a precise frequency in vibrating motors for use as vibrotactile cueing devices. Our solution utilizes a piezoelectric film sen...
Justin Cohen, Masataka Niwa, Robert W. Lindeman, H...