Sciweavers

492 search results - page 27 / 99
» Play to Test
Sort
View
AISB
1994
Springer
13 years 11 months ago
Formal Memetic Algorithms
Abstract. A formal, representation-independent form of a memetic algorithm-a genetic algorithm incorporating local search--is introduced. A generalisedform of N-point crossover is ...
Nicholas J. Radcliffe, Patrick D. Surry
ROBOCUP
1999
Springer
101views Robotics» more  ROBOCUP 1999»
13 years 11 months ago
Design and Construction of a Soccer Player Robot ARVAND
Arvand is a robot specially designed and constructed for playing soccer according to RoboCup rules and regulations for the medium size robots. This robot consists of three main par...
Mansour Jamzad, Amirali Foroughnassiraei, Ehsan Ch...
CSE
2009
IEEE
14 years 2 months ago
Mining for Gold Farmers: Automatic Detection of Deviant Players in MMOGs
Abstract—Gold farming refers to the illicit practice of gathering and selling virtual goods in online games for real money. Although around one million gold farmers engage in gol...
Muhammad Aurangzeb Ahmad, Brian Keegan, Jaideep Sr...
FGR
2006
IEEE
112views Biometrics» more  FGR 2006»
14 years 1 months ago
Self Correcting Tracking for Articulated Objects
Hand detection and tracking play important roles in human computer interaction (HCI) applications, as well as surveillance. We propose a self initializing and self correcting trac...
M. Baris Caglar, Niels da Vitoria Lobo
INTETAIN
2005
Springer
14 years 1 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...