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CIG
2005
IEEE
14 years 1 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
DSRT
2005
IEEE
14 years 1 months ago
A Simple Distributed Simulation Architecture for Emergency Response Exercises
This paper describes a simple distributed simulation for support of emergency response exercises. The simulation, called the Immersive Synthetic Environment for Exercises (ISEE), ...
Dennis McGrath, Amy Hunt, Marion Bates
ICSM
2005
IEEE
14 years 1 months ago
Static Analysis of Object References in RMI-Based Java Software
Distributed applications provide numerous advantages related to software performance, reliability, interoperability, and extensibility. This paper focuses on distributed Java prog...
Mariana Sharp, Atanas Rountev
AIED
2005
Springer
14 years 1 months ago
The Use of Qualitative Reasoning Models of Interactions between Populations to Support Causal Reasoning of Deaf Students
Making inferences is crucial for understanding the world. The school may develop such skills but there are few formal opportunities for that. This paper describes an experiment de...
Paulo Salles, Heloisa Lima-Salles, Bert Bredeweg
AIED
2005
Springer
14 years 1 months ago
Cross-Cultural Evaluation of Politeness in Tactics for Pedagogical Agents
Politeness may play a role in tutorial interaction, including promoting learner motivation and avoiding negative affect. Politeness theory can account for this as a means of mitiga...
W. Lewis Johnson, Richard E. Mayer, Elisabeth Andr...