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FDG
2009
ACM
14 years 4 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
ACMACE
2005
ACM
14 years 3 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
ICALP
2010
Springer
14 years 2 months ago
Concurrent Knowledge Extraction in the Public-Key Model
Knowledge extraction is a fundamental notion, modeling machine possession of values (witnesses) in a computational complexity sense and enabling one to argue about the internal st...
Andrew C. Yao, Moti Yung, Yunlei Zhao
CRYPTO
2000
Springer
141views Cryptology» more  CRYPTO 2000»
14 years 2 months ago
Improved Non-committing Encryption Schemes Based on a General Complexity Assumption
Abstract. Non-committing encryption enables the construction of multiparty computation protocols secure against an adaptive adversary in the computational setting where private cha...
Ivan Damgård, Jesper Buus Nielsen
MIDDLEWARE
2007
Springer
14 years 3 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira