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CHI
1997
ACM
13 years 11 months ago
Rosebud: Technological Toys for Storytelling
Rosebud is a user-interface prototype which elicits storytelling by child users though interaction with a computationally-augmented physical artifact. In particular, Rosebud links...
Jennifer W. Glos, Justine Cassell
DIGITEL
2008
IEEE
14 years 1 months ago
Games as Skins for Online Tests
: Games play a dual role: they test the player’s competence, and at the same time provide learning opportunities. They offer a simple form of a reward – the pleasure of playing...
Srinivasan Ramani, Venkatagiri Sirigiri, Nila Lohi...
DIGRA
2005
Springer
14 years 1 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
14 years 1 months ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
JSAC
2007
189views more  JSAC 2007»
13 years 7 months ago
Non-Cooperative Power Control for Wireless Ad Hoc Networks with Repeated Games
— One of the distinctive features in a wireless ad hoc network is lack of any central controller or single point of authority, in which each node/link then makes its own decision...
Chengnian Long, Qian Zhang, Bo Li, Huilong Yang, X...