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» Playful tagging: folksonomy generation using online games
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ICMCS
2007
IEEE
107views Multimedia» more  ICMCS 2007»
14 years 1 months ago
Generation of Speaker Mixture Voice using Spectrum Morphing
We propose a method for synthesizing a “speaker mixture voice” that has both of two speakers’ individualities. We define the “speaker mixture voice” as such that 50 per...
Kohei Furuya, Tsuyoshi Moriyama, Shinji Ozawa
AIIDE
2007
13 years 9 months ago
Automatic Rule Ordering for Dynamic Scripting
The goal of adaptive game AI is to enhance computercontrolled game-playing agents with (1) the ability to selfcorrect mistakes, and (2) creativity in responding to new situations....
Timor Timuri, Pieter Spronck, H. Jaap van den Heri...
MM
2010
ACM
207views Multimedia» more  MM 2010»
13 years 7 months ago
TalkMiner: a search engine for online lecture video
TalkMiner is a search engine for lecture webcasts. Lecture videos are processed to recover a set of distinct slide images and OCR is used to generate a list of indexable terms fro...
John Adcock, Matthew Cooper, Laurent Denoue, Hamed...
ATAL
2008
Springer
13 years 9 months ago
MB-AIM-FSI: a model based framework for exploiting gradient ascent multiagent learners in strategic interactions
Future agent applications will increasingly represent human users autonomously or semi-autonomously in strategic interactions with similar entities. Hence, there is a growing need...
Doran Chakraborty, Sandip Sen
30
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NEUROSCIENCE
2001
Springer
13 years 12 months ago
Role of the Cerebellum in Time-Critical Goal-Oriented Behaviour: Anatomical Basis and Control Principle
The Brain is a slow computer yet humans can skillfully play games such as tennis where very fast reactions are required. Of particular interest is the evidence for strategic thinki...
Guido Bugmann