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EUROPAR
2004
Springer
14 years 27 days ago
A Proxy Server-Network for Real-Time Computer Games
Abstract. Computer games played over the Internet have recently become an important class of distributed applications. In this paper we present a novel proxy server-network topolog...
Jens Müller 0004, Stefan Fischer, Sergei Gorl...
IUI
2003
ACM
14 years 23 days ago
DJ-boids: emergent collective behavior as multichannel radio station programming
In this paper we propose to apply emergent collective behavior ideas to automatically program Internet multichannel radio stations. The proposed model simulates n virtual Dj'...
Jesús Ibáñez, Antonio F. G&oa...
AH
2008
Springer
14 years 1 months ago
VUMA: A Visual User Modelling Approach for the Personalisation of Adaptive Systems
Current approaches to explicit user modelling are generally time consuming and tedious for the user. Oftentimes poor usability and overly long questionnaires deter the end user fro...
Melanie B. Späth, Owen Conlan
IE
2007
13 years 9 months ago
Simulating sensory perception in 3D game characters
Extensive simulation of sensory perception for NPCs (Non Playing Characters) or bots in 3D games has been quite rare if not absent until recently. However, a few games have proven...
Fabio Zambetta
IE
2007
13 years 9 months ago
Two families: dynamical policy models in interactive storytelling
In this paper we introduce a mathematical model of conflict that enhances Richardson’s model of Arms Race accounting for interactive scenarios, such as the ones provided by CRP...
Fabio Zambetta, Adam Nash, Paul Smith