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AGS
2009
Springer
14 years 1 months ago
Intelligent NPCs for Educational Role Play Game
Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player’s actions. Reali...
Mei Yii Lim, João Dias, Ruth Aylett, Ana Pa...
CHI
2009
ACM
14 years 8 months ago
Wii all play: the console game as a computational meeting place
In this paper, we present results from a qualitative study of collocated group console gaming. We focus on motivations for, perceptions of, and practices surrounding the shared us...
Amy Voida, Saul Greenberg
ICCTA
2007
IEEE
14 years 1 months ago
Modeling Time-Varying Population for Biometric Authentication
Population size plays a major role in determining the performance of any biometric authentication system, particularly when such systems are used for civilian applications. In thi...
Vandana Roy, C. V. Jawahar
IAT
2006
IEEE
14 years 1 months ago
A Multi-Agent Approach to Social Human Behaviour in Children's Play
This paper introduces a multi-agent system (MAS) approach for modelling social behaviours in children’s play. The children, the dynamics of their play, and the playground are mo...
Frodi Hammer, Alireza Derakhshan, Yves Demazeau, H...
CSCW
2006
ACM
13 years 11 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris