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AGS
2009
Springer
14 years 1 months ago
Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project
This paper addresses an ongoing experience in the design of an artificial agent taking decisions in a role playing game populated by human agents and by artificial agents. At fi...
Jean-Pierre Briot, Alessandro Sordoni, Eurico Vasc...
PAM
2010
Springer
14 years 2 months ago
Yes, We LEDBAT: Playing with the New BitTorrent Congestion Control Algorithm
Since December 2008, the official BitTorrent client is using a new congestion-control protocol for data transfer, implemented at the application layer and built over UDP at the tr...
Dario Rossi, Claudio Testa, Silvio Valenti
AAMAS
2002
Springer
13 years 7 months ago
Adapting Populations of Agents
We control a population of interacting software agents. The agents have a strategy, and receive a payoff for executing that strategy. Unsuccessful agents become extinct. We investi...
Philippe De Wilde, Maria Chli, Luís Correia...
CSCW
2008
ACM
13 years 9 months ago
Understanding collective play in an urban screen game
In recent years there has been a growing interest in urban screen applications. While there have been several deployments of these technologies in our urban environments, surprisi...
Kenton O'Hara, Maxine Glancy, Simon Robertshaw
DIGRA
2005
Springer
14 years 27 days ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix