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SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
14 years 8 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
PERCOM
2008
ACM
14 years 8 months ago
Stability and Delay Analysis for Multi-Hop Single-Sink Wireless Sensor Networks
Wireless sensor networks are commonly used to monitor and control the physical world. To provide a meaningful service such as disaster and emergency surveillance, meeting real-tim...
Muhammad Farukh Munir, Arzad Alam Kherani, Fethi F...
PERCOM
2005
ACM
14 years 8 months ago
Unleashing the Power of Wearable Devices in a SIP Infrastructure
The Session Initiation Protocol (SIP) has been widely adopted for Instant Messaging (IM) and VoIP telephony both by the enterprise and in service provider systems. Till now, SIP f...
Arup Acharya, Stefan Berger, Chandrasekhar Narayan...
INFOCOM
2009
IEEE
14 years 3 months ago
Approximation Algorithms for Data Broadcast in Wireless Networks
—Broadcasting is a fundamental operation in wireless networks and plays an important role in the communication protocol design. In multihop wireless networks, however, interferen...
Rajiv Gandhi, Yoo-Ah Kim, Seungjoon Lee, Jiho Ryu,...
ICC
2008
IEEE
159views Communications» more  ICC 2008»
14 years 2 months ago
A Performance Study of Mobile Handoff Delay in IEEE 802.11-Based Wireless Mesh Networks
— Wireless mesh networks (WMNs) have recently emerged to be a cost-effective solution to support large-scale wireless Internet access. One important component of realizing large-...
Akshay Mangalam Srivatsa, Jiang Xie