We study a simple game theoretic model of information transfer which we consider to be a baseline model for capturing strategic aspects of epistemological questions. In particular,...
The efficacy of two evolutionary approaches to the problem of generation of heuristical linear and non-linear evaluation functions in the game of give-away checkers is tested in th...
This paper suggests an evolutionary approach to design coordination strategies, a key issue in distributed intelligent systems. We focus on competitive strategies in the form of f...
In gb, the importance of phrase-structure rules has dwindled in favour of nearness conditions. Today, nearness conditions play a major role in defining the correct linguistic rep...
A General Game Player is a system that can play previously unknown games given nothing but their rules. The Game Description Language (GDL) has been developed as a highlevel knowl...