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COLT
2003
Springer
14 years 23 days ago
A General Class of No-Regret Learning Algorithms and Game-Theoretic Equilibria
A general class of no-regret learning algorithms, called no-Φ-regret learning algorithms, is defined which spans the spectrum from no-external-regret learning to no-internal-reg...
Amy R. Greenwald, Amir Jafari
CAV
2007
Springer
157views Hardware» more  CAV 2007»
14 years 1 months ago
An Accelerated Algorithm for 3-Color Parity Games with an Application to Timed Games
Three-color parity games capture the disjunction of a B¨uchi and a co-B¨uchi condition. The most efficient known algorithm for these games is the progress measures algorithm by ...
Luca de Alfaro, Marco Faella
SPAA
2006
ACM
14 years 1 months ago
Playing push vs pull: models and algorithms for disseminating dynamic data in networks
Consider a network in which a collection of source nodes maintain and periodically update data objects for a collection of sink nodes, each of which periodically accesses the data...
R. C. Chakinala, Abishek Kumarasubramanian, Kofi A...
TCIAIG
2010
13 years 2 months ago
The Parametrized Probabilistic Finite-State Transducer Probe Game Player Fingerprint Model
Abstract--Fingerprinting operators generate functional signatures of game players and are useful for their automated analysis independent of representation or encoding. The theory ...
Jeffrey Tsang
AAAI
2004
13 years 9 months ago
Temperature Discovery Search
Temperature Discovery Search (TDS) is a new minimaxbased game tree search method designed to compute or approximate the temperature of a combinatorial game. TDS is based on the co...
Martin Müller 0003, Markus Enzenberger, Jonat...