We present a new algorithm for computing the winning region of a parity game played over the configuration graph of a pushdown system. Our method gives the first extension of the...
— We formulate a coverage optimization problem for mobile visual sensor networks as a repeated multi-player game. Each visual sensor tries to optimize its own coverage while mini...
— We formulate a coverage optimization problem for mobile visual sensor networks as a repeated multi-player game. Each visual sensor tries to optimize its own coverage while mini...
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
The Interactive Dilemma is the inevitable conflict between author’s determinism and interactor’s freedom. There are some approaches that try to tackle it, using strategies and...