We study the survivable version of the game theoretic network formation model known as the Connection Game, originally introduced in [5]. In this model, players attempt to connect ...
This paper describes our study into the concept of using rewards in a classifier system applied to the acquisition of decision-making algorithms for agents in a soccer game. Our a...
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
We present a simple two-person Bucket Game, based on throwing balls into buckets, and we discuss possible players’ strategies. We use these strategies to create an approximation ...
Recently, Hazan and Krauthgamer showed [12] that if, for a fixed small ε, an ε-best ε-approximate Nash equilibrium can be found in polynomial time in two-player games, then it ...