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» Playing in a Virtual World: Exploration and Aspects of Play
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AIED
2005
Springer
14 years 1 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
AAMAS
2010
Springer
13 years 8 months ago
Teaching a pet-robot to understand user feedback through interactive virtual training tasks
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
Anja Austermann, Seiji Yamada
DIGRA
2005
Springer
14 years 1 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
ICEIS
2009
IEEE
14 years 2 months ago
Towards Successful Virtual Communities
With the multiplication of communication medium, the increasing multi-partner global organizations, the remote working tendencies, dynamic teams, pervasive or ubiquitous computing ...
Julien Subercaze, Christo El-Morr, Pierre Maret, A...
BCI
2009
IEEE
14 years 2 months ago
Database Oriented Grid Middlewares
—Efficient management of massive data sets is a key aspect in typical grid and e-science applications. To this end, the benefits of employing database technologies in such appl...
Efthymia Tsamoura, Anastasios Gounaris