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» Playing in a Virtual World: Exploration and Aspects of Play
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ASSETS
2004
ACM
14 years 1 months ago
Designing a cognitive aid for the home: a case-study approach
Cognitive impairments play a large role in the lives of surviviors of mild traumatic brain injuries who are unable to return to their prior level of independence in their homes. C...
Jessica Paradise, Elizabeth D. Mynatt, Cliff Willi...
WSC
2007
13 years 10 months ago
Building composable bridges between the conceptual space and the implementation space
Often the process and effort in building interoperable Command and Control (C2) systems and simulations can be arduous. Invariably the difficulty is in understanding what is inten...
Paul Gustavson, Tram Chase
AEI
2010
126views more  AEI 2010»
13 years 8 months ago
Engineering intelligent information-processing systems with CAST
The CoSy Architecture Schema Toolkit (CAST) is a new software toolkit, and related processing paradigm, which supports the construction and exploration of information-processing a...
Nick Hawes, Jeremy Wyatt
CHI
2005
ACM
14 years 8 months ago
PINS push in and POUTS pop out: creating a tangible pin-board that ejects physical documents
There is an asymmetry in many tangible interfaces: while phicons can be used to manipulate digital information, the reverse is often not possible ? the digital world cannot push b...
Kher Hui Ng, Steve Benford, Boriana Koleva
ICIDS
2009
Springer
14 years 2 months ago
Bridging Media with the Help of Players
We suggest harvesting the power of multiplayer design to bridge content across different media platforms and develop player-driven cross-media experiences. This paper first argues ...
Michael Nitsche, Matthew Drake, Janet Murray