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122
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TABLETOP
2006
IEEE
15 years 9 months ago
Augmented Coliseum: An Augmented Game Environment with Small Vehicles
We propose a novel display-based game environment using augmented reality technology with small robots. In this environment, the small robots can be augmented by a display image a...
Minoru Kojima, Maki Sugimoto, Akihiro Nakamura, Ma...
117
Voted
SBRN
2002
IEEE
15 years 8 months ago
Neural Connect 4 - A Connectionist Approach to the Game
This article presents the system “Neural Connect 4”, a program that plays the game Connect Four. This system employs the multilayer perceptron architecture which is learning t...
Marvin Oliver Schneider, João Luís G...
125
Voted
CGI
1997
IEEE
15 years 8 months ago
Sensor Based Synthetic Actors in a Tennis Game Simulation
In this article we propose a model of a tennis game simulation with synthetic actors as players and a referee. The behavior of these actors is based on their synthetic vision and ...
Hansrudi Noser, Daniel Thalmann
142
Voted
ACMACE
2008
ACM
15 years 5 months ago
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promo...
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, ...
119
Voted
GI
2009
Springer
15 years 8 months ago
SYGo - A Location-Based Game Adapted from the Board Game Scotland Yard
Abstract. In this paper we introduce SYGo, an innovative hide-andseek game which is part of the AMOGA research project of the University of Bonn in cooperation with and funded by D...
Mark Schmatz, Katja Henke, Clemens Türck, Chr...