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CONSTRAINTS
1998
62views more  CONSTRAINTS 1998»
13 years 7 months ago
Learning Game-Specific Spatially-Oriented Heuristics
This paper describes an architecture that begins with enough general knowledge to play any board game as a novice, and then shifts its decision-making emphasis to learned, game-sp...
Susan L. Epstein, Jack Gelfand, Esther Lock
DIGRA
2003
Springer
14 years 26 days ago
A Real Little Game: The Pinocchio Effect in Pervasive Play
Mobile digital technologies and networks have fueled a recent proliferation of opportunities for pervasive play in everyday spaces. In this paper, I examine how players negotiate ...
Jane McGonigal
AAAI
2010
13 years 9 months ago
Symmetry Detection in General Game Playing
We develop a method for detecting symmetries in arbitrary games and exploiting these symmetries when using tree search to play the game. Games in the General Game Playing domain a...
Stephan Schiffel
IWEC
2004
13 years 9 months ago
Live Role-Playing Games: Implications for Pervasive Gaming
Abstract. Live role-playing (LRP) games stand as powerful metaphorical models for the various digital and ubiquitous forms of entertainment that gather under the term pervasive gam...
Jennica Falk, Glorianna Davenport
DIGRA
2005
Springer
14 years 1 months ago
Push. Play: An Examination of the Gameplay Button
At the center of the video game experience is the interface. Before a player grabs the first powerup or meets the first obstacle, the would-be-adventurer must accept the limitatio...
Stephen Griffin