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DCC
2005
IEEE
14 years 8 months ago
The Near Resolvable 2-(13, 4, 3) Designs and Thirteen-Player Whist Tournaments
A v-player whist tournament is a schedule of games, where in each round the v players are partitioned into games of four players each with at most one player left over. In each ga...
Harri Haanpää, Petteri Kaski
ICASSP
2011
IEEE
13 years 29 days ago
Social norm and long-run learning in peer-to-peer networks
We start by formulating the resource sharing in peer-to-peer (P2P) networks as a random-matching gift-giving game, where self-interested peers aim at maximizing their own long-ter...
Yu Zhang, Mihaela van der Schaar
AAAI
2000
13 years 10 months ago
Combining Knowledge and Search to Solve Single-Suit Bridge
In problem solving, it is often important not only to find a solution but also to be able to explain it. We use the game of Bridge to illustrate how tactics, which formalise domai...
Ian Frank, David A. Basin, Alan Bundy
FSTTCS
2007
Springer
14 years 3 months ago
A Theory for Game Theories
Abstract. We explain a double-category (of positions and plays) attached to the theory of HOgames (those with the so-called switching condition [7]) from which the category of aren...
Michel Hirschowitz, André Hirschowitz, Tom ...
VTC
2010
IEEE
163views Communications» more  VTC 2010»
13 years 7 months ago
Channel Allocation in a Multiple Distributed Vehicular Users Using Game Theory
— In this paper, we look into the channel allocation problem for a non-cooperative cognitive vehicular ad-hoc communication network with multiple communicating pairs distributed ...
Yusita Kasdani, Yong Huat Chew, Chau Yuen, Woon Ha...