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PUC
2002
74views more  PUC 2002»
13 years 7 months ago
Smart Playing Cards: A Ubiquitous Computing Game
Abstract. We present the "Smart Playing Cards" application, a ubiquitous computing game that augments a classical card game with information
Kay Römer, Svetlana Domnitcheva
DIGRA
2005
Springer
14 years 1 months ago
Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds
Talking about games refers in today’s world often to the play of audio-visual computer games. Since their
Niklas Röber, Maic Masuch
DIGRA
2003
Springer
14 years 26 days ago
Encounters with consumption during computer-mediated play: the development of digital games as marketing communication media
This paper explores the use of digital games for marketing communications using two theoretical perspectives. Firstly, the external contexts in which video game play takes place a...
Mike Molesworth
CHI
2010
ACM
14 years 2 months ago
Physical activity motivating games: virtual rewards for real activity
Contemporary lifestyle has become increasingly sedentary: little physical (sports, exercises) and much sedentary (TV, computers) activity. The nature of sedentary activity is self...
Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak B...
CIE
2004
Springer
13 years 7 months ago
Playing with sounds as playing video games
Myriam Desainte-Catherine, Gyorgy Kurtag, Sylvain ...