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ATAL
2007
Springer
14 years 1 months ago
Automatic feature extraction for autonomous general game playing agents
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
David M. Kaiser
GECCO
2007
Springer
201views Optimization» more  GECCO 2007»
14 years 1 months ago
Evolving explicit opponent models in game playing
Opponent models are necessary in games where the game state is only partially known to the player, since the player must infer the state of the game based on the opponent’s acti...
Alan J. Lockett, Charles L. Chen, Risto Miikkulain...
SAGT
2010
Springer
127views Game Theory» more  SAGT 2010»
13 years 6 months ago
On the Rate of Convergence of Fictitious Play
Fictitious play is a simple learning algorithm for strategic games that proceeds in rounds. In each round, the players play a best response to a mixed strategy that is given by the...
Felix Brandt, Felix A. Fischer, Paul Harrenstein
ACMACE
2005
ACM
14 years 1 months ago
Motivation-driven educational game design: applying best practices to music education
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Guillaume Denis, Pierre Jouvelot
CG
2008
Springer
13 years 9 months ago
Learning Positional Features for Annotating Chess Games: A Case Study
Abstract. By developing an intelligent computer system that will provide commentary of chess moves in a comprehensible, user-friendly and instructive way, we are trying to use the ...
Matej Guid, Martin Mozina, Jana Krivec, Aleksander...